Roberta Williams speaking at the Adventure Game Fan Fair in Tacoma, photographed by Guywelch2000.

Roberta Williams

Cartographer of the Storybook

A kitchen-table map becomes a mansion; a fairy tale becomes a kingdom you can walk through. Williams invites the player into the story, then lets curiosity find the trouble.

Walkable Fables
Turns an inherited story into rooms, paths and discoverable objects.
Mystery in Motion
Lets a cast conceal and reveal things while the player explores.
A New Door
Tests what a changing computer can make an adventure feel like.

Roberta Williams

Adventure Game Designer & Co-founder of Sierra On-Line

Start hereKing’s Quest VI: Heir Today, Gone TomorrowAlexander’s search for Cassima connects islands of fable, riddles and the Land of the Dead. Jensen’s co-design and writing are integral to the work. The archived manual and Guidebook to the Land of the Green Isles supply information the puzzles expect you to possess.Explore the game

Roberta Williams helped make a computer adventure into somewhere you could see, walk through and become lost. Her maps borrow the intimate terror of a murder mystery and the remembered promises of fairy tales. The invitation is warm; the worlds can be unforgiving. Her best work comes into focus through the original manuals, design documents and collaborators who helped each imagined place become a working game.

Open the door and enter

A passage through family history

  • Roberta Williams

    Farewell to Tara

    Choose your edition

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Maps, manuals and remembered decisions