Portrait of Lorne Lanning.

Lorne Lanning

Builder of Odd Worlds

An artist, director and studio co-founder who makes industrial fables where vulnerable creatures resist systems built to consume them.

Living Inhabitants
Makes strange creatures emotionally legible.
Industrial Fable
Turns extractive machinery into playable moral pressure.
Connected Ecology
Builds each story within a larger world.

Lorne Lanning

Builder of Odd Worlds

Start hereAbe’s OddyseeOddworld Inhabitants team; directed by Lorne LanningExplore project
1980s

From painting to moving images

Lanning studied art and character animation, then worked in aerospace visualisation and at Rhythm & Hues.

1994

Oddworld begins

He and veteran producer Sherry McKenna co-founded Oddworld Inhabitants.

2009–present

Rebuilding independently

The company returned through ports and remakes, then Soulstorm, with McKenna and multidisciplinary partner teams.

Major games and software projects

  • 1997 · Oddworld Inhabitants team; directed by Lorne Lanning

    Abe’s Oddysee

    Explore & play

  • 1998 · Oddworld Inhabitants team; directed by Lorne Lanning

    Abe’s Exoddus

    Explore & play

  • 2001 · Oddworld Inhabitants team; creative direction by Lorne Lanning

    Munch’s Oddysee

    Explore & play

  • 2005 · Oddworld Inhabitants team; creative direction by Lorne Lanning

    Stranger’s Wrath

    Explore & play

  • 2014 · Just Add Water and Oddworld Inhabitants teams; creative direction by Lorne Lanning

    New ’n’ Tasty

    Explore & play

  • 2021 · Oddworld Inhabitants and partner teams; creative direction by Lorne Lanning

    Soulstorm

    Explore & play