Hidetaka Miyazaki at the Game Developers Choice Awards in March 2016.

Hidetaka Miyazaki

Cartographer of Earned Wonder

A locked door, a distant tower, the courage to try once more: Miyazaki makes understanding a world feel like an achievement.

Interlocking Worlds
Turns a shortcut into the pleasure of understanding where you are.
Meaning in Fragments
Lets places, objects and missing explanations invite interpretation.
Adversity into Discovery
Makes observation and another attempt part of the adventure.

Hidetaka Miyazaki

Game Director & President of FromSoftware

Start hereElden RingBegin with Elden Ring and give yourself permission to turn away from an early opponent. Explore, experiment with a weapon and return when the route makes sense to you. For a smaller, tightly interwoven world, follow with Dark Souls. Keep detailed lore explanations until after your own discoveries.Explore the game

Miyazaki’s worlds reward a wary kind of curiosity. A menace on the horizon may be a route for later; a description on a broken object may change how you understand a kingdom. His direction joins difficult encounters to geography, atmosphere and incomplete histories. The invitation is to become more observant—and to discover that asking another player for help can belong to the adventure.

2025–2026

A studio can hold more than one direction

Nintendo’s Creator’s Voice identifies Miyazaki as director of The Duskbloods, a multiplayer project whose announced characters and relationships are organised around blood histories. He explains that its PvPvE structure allows new kinds of encounters, and explicitly says the studio intends to keep developing games focused on single-player experiences. An experiment in one project is not a promise that every future game will follow it.

The official site records network-test activity in 2026 and still lists a planned 2026 release at the 5 October check; it does not establish a finished game or an exact launch date. Elden Ring Nightreign belongs to another director, Junya Ishizaki, and is not added here as Miyazaki’s directed work. The distinction leaves his achievement clearer: a recognisable practice can continue while colleagues develop their own projects, and the player can follow each game on the strength of its actual decisions.

Creator’s Voice: The DuskbloodsAn extensive conversation about a new multiplayer design, blood histories and player roles. The official game site still lists a planned 2026 release as of 5 October 2026; this interview does not provide a released game to play.Read the conversation

Worlds worth learning by heart

The director on spaces, fear and freedom

The people behind the world