The first blocks
Persson posted Minecraft 0.0.11a to the TIGSource forum on 17 May 2009, describing Infiniminer as its main inspiration and a more Dwarf Fortress-like direction as the ambition. The first public build made one proposition immediately legible: the generated terrain was both a place and a supply of pieces. Removing a block changed the landscape; placing it converted exploration into construction.
Within the first day, Persson was already describing a survival variant with health, food, resources that took time to gather, monsters, animals and random maps. Those constraints changed the meaning of the same block action. A wall was no longer only a picture drawn in space; before nightfall it could become shelter, while a deeper mine traded safety and daylight for scarce material.
The plan remained porous. Forum players immediately debated whether gathering wood would enrich or obstruct building, and Persson answered that he would change it if it failed. By March 2010 he reported 6,400 paying players, said sales rose with development activity, and named nighttime, seasons and infinite maps as additions outside his original plan. Selling unfinished access funded the work; forums and IRC made player response part of choosing what to build next.