Portrait of Chris Sawyer.

Chris Sawyer

Programmer of Clockwork Worlds

A Scottish programmer who built Transport Tycoon and RollerCoaster Tycoon almost alone in assembly language, turning freight and crowds into small worlds you can read at a glance.

Block by Block
Snaps track to the map grid so building feels like a toy set.
Hand-Tuned Assembly
Wrote whole games in x86 assembly to keep crowded worlds running fast.
Uncontrollable Guests
Gives thousands of visitors simple minds of their own to judge your rides.

Chris Sawyer

Programmer of Clockwork Worlds

Start hereTransport TycoonDesigned and programmed by Chris Sawyer; graphics by Simon FosterExplore official project

A train clears a junction; a coaster returns with a delighted queue waiting. Chris Sawyer is a Scottish programmer who taught himself machine code on early home computers. He wrote both of these worlds almost single-handedly and almost entirely in x86 assembly language, with Simon Foster drawing the tiny vehicles and people. His games are construction sets that respond. You lay track block by block, then watch cargo, passengers or park guests show whether you built well.

1981–1993

Close to the machine

Sawyer grew up in Scotland and started programming as a teenager in the early 1980s. His first home computer, a Camputers Lynx, had no assembler, so he wrote his programs directly as machine code. A Memotech MTX500, which had a Z80 assembler built in, came next. Memotech published games he sent them, and his own site dates his entry into the industry to 1983, writing Z80 code for the MTX and later the Amstrad CPC. He went on to study computer science and microprocessor systems at university in Glasgow.

A job offer from a publisher came to nothing after he graduated, so he cold-called Jacqui Lyons, a software agent. She stayed his representative for the rest of his career. Through her he became a specialist in bringing Amiga games to the PC: Logotron’s StarRay in 1988, David Braben’s Zarch (published on PC as Virus), Campaign, Birds of Prey, Dino Dini’s Goal and, in 1993, Frontier: Elite II. For that last game he added texture mapping, using what he later called “tricky self-modifying code” to keep it fast.

Porting meant fitting someone else’s design onto a different machine, one processor instruction at a time. Sawyer did it in Intel assembly language. Jimmy Maher’s history notes that he refused to write in a high-level language and never changed his mind. This is our reading rather than his stated rationale: that discipline is what later let thousands of vehicles and visitors move at once on an ordinary 1990s PC.

2005–present

Letting the games do the talking

After 2004 Sawyer stopped making new games. In 2016 he gave his reasons. He had spent nearly twenty years working 16-hour days, he had run out of inspiration for new games, and he disliked both the industry’s turn towards violent games and the large teams it now needed. A dispute with Atari also contributed. In 2005 he sued the publisher over about $4.8 million in royalties he said he was owed, alleging among other things that his auditors had been refused access to its 1999–2001 accounts. Atari counterclaimed over a RollerCoaster Tycoon demo that Frontier had made. The case was settled out of court in February 2008 on confidential terms. Sawyer said later that it “soured my view of the whole games industry.”

The older games found new platforms through his partnerships. Sawyer and Jacqui Lyons founded 31X Ltd. Its partner studio Origin8 rewrote Transport Tycoon for phones and tablets in 2013, because, Sawyer explained, the original 8086 assembly “can’t be recompiled for other platforms.” RollerCoaster Tycoon Classic followed. In 2016 Sawyer said he owned the RollerCoaster Tycoon intellectual property and trademarks and licensed Atari to make new games, while keeping deliberately clear of their design. In November 2024 Atari announced that it had acquired Transport Tycoon from him.

Players kept the games going too. OpenTTD, a free, GPL-licensed game based on Transport Tycoon Deluxe, and OpenRCT2, an open-source re-implementation of RollerCoaster Tycoon 2, keep both designs playable on modern machines. Sawyer has described a “Lego-like philosophy” behind his work: “you build things block-by-block in a rather simplistic and restrictive environment,” then keep the models running. He says the games have become bigger than he is, and he prefers “to let the games do the talking.”

Major games and software projects

  • 1994 · Designed and programmed by Chris Sawyer; graphics by Simon Foster

    Transport Tycoon

    Explore & play

    About this object

    PC CD-ROM edition. A Dæmon display study using artwork from the work, rather than a reproduction of its retail label. A physical edition of this work is represented. The printed face uses existing work artwork as an interpretation, rather than claiming to reproduce that edition’s original label.

    Artwork source · Physical edition

  • 1995 · Designed and programmed by Chris Sawyer; graphics by Simon Foster

    Transport Tycoon Deluxe

    Explore & play

    About this object

    PC CD-ROM. A Dæmon display study using artwork from the work, rather than a reproduction of its retail label. A physical edition of this work is represented. The printed face uses existing work artwork as an interpretation, rather than claiming to reproduce that edition’s original label.

    Artwork source · Physical edition

  • 1999 · Designed and programmed by Chris Sawyer; graphics by Simon Foster; sound and music by Allister Brimble

    RollerCoaster Tycoon

    Explore & play

    About this object

    PC CD-ROM. A Dæmon display study using artwork from the work, rather than a reproduction of its retail label. A physical edition of this work is represented. The printed face uses existing work artwork as an interpretation, rather than claiming to reproduce that edition’s original label.

    Artwork source · Physical edition

  • 2002 · Designed and programmed by Chris Sawyer; graphics by Simon Foster; sound and music by Allister Brimble

    RollerCoaster Tycoon 2

    Explore & play

    About this object

    PC CD-ROM. A Dæmon display study using artwork from the work, rather than a reproduction of its retail label. A physical edition of this work is represented. The printed face uses existing work artwork as an interpretation, rather than claiming to reproduce that edition’s original label.

    Artwork source · Physical edition

  • 2004 · Chris Sawyer Productions team; designed and programmed by Chris Sawyer

    Locomotion

    Explore & play

    About this object

    PC CD-ROM. A Dæmon display study using artwork from the work, rather than a reproduction of its retail label. A physical edition of this work is represented. The printed face uses existing work artwork as an interpretation, rather than claiming to reproduce that edition’s original label.

    Artwork source · Physical edition